Last month we put out some initial impressions of Valve’s new Index virtual reality headset. I’ve now used it off-and-on in my home for about a month, and the first units are going out to consumers, which means it’s time for a proper review. It’s a bit odd though, reviewing the Index. Valve’s hands-off approach to its hardware, its lead-and-the-developers-will-follow mindset, means the Index’s first few steps into the limelight are more tepid than I would’ve liked. The hardware is great. The software support so far? Less so. The knock-on effect is that at release, the Index headset feels like a great investment, an incremental but significant step forward for those who want the best fidelity money can buy. The so-called “Knuckles” Index Controllers are supposed to be the draw though, and are undercut by the fact few games support them. They may become must-have peripherals eventually, but you’re going to have to take on faith that developers will do the work. This review’s long, and the Index Controllers can also be used with HTC Vive headsets, so I’ve split it in two parts. Keep reading for my impressions on the Index Controllers, or click here to read about the Valve Index hea...